Greetings fellow Antiquitians,
I'm quite new to the community, so some of you may not know me just yet.
Foreword
As most members within the community know, Antiquity has been using the SPD melee system for melee combat for some time now, with the latest SPD meter being version 1.52.
I'm sure that many would agree that Antiquity is in need of a new melee solution as is evident in RP events, and from the mere operation of the SPD meter.
At first, my thoughts were that a combat system such as spell fire could be adopted and used instead of the current SPD system. However, as many would agree this presents a few problems. First most, many of the weapons already purchased by Antiquity members would be rendered useless. Furthermore, this option would confine them to use spell fire weapons, meaning more money spent, and builders as well as scripters of Antiquity would not be able to contribute from their expertise. Finally, using such a system would also not be very flexible and we would be confined to the options the actual combat system presents (such as irrelevant classes and roles – druids, elves etc…).
This and more lead me to write this post and layout my vision for the development of a combat system for Antiquity, one that we would build on our own, and one that we can fully customize to fit our special role-playing needs. In order to do this I propose a system that will be open source and I call on all the builders and scripters of the land to join this effort.
Another advantage of this system is the opportunities it brings forth for many members: building weapons (any mod sword will be able to be injected with the new scripts), building of other RP objects (canons, sharks etc.), new ideas, bug fixing, forming new RP methods etc.
The Vision:
What I propose is the development of a combat system custom made for Antiquity, yet general enough to allow for upgrades and future development. Of course the idea is to start small and develop a basic melee system that would include the following simple features:
1. Health and stamina stats and mechanism
2. Alignments/Roles – (pirates, navy etc.)
3. Custom Title Setting option
4. Team support
5. Close combat and ranged weapons support (bladed, gunpowder based)
6. Healing capability via Aid Kits.
7. Simple Control HUD
At this stage, I've decided to keep it at this level of detail in order to hear some feedback from members of the community.
I've already begun to characterize the different modules, and will begin scripting the framework in the coming weeks (depending on RL time constraints ).
I would love to hear feedback of any kind from anyone, and feel free to IM me or leave me a note card if you seek more info or would like to actively participate.
See you on the high seas,
Silv.
Tags: combat, fight, melee, meter, role-playing, sword, system
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